Infrastructure
Sensors
Actuators
Data Collection
Scenarios
Multiplayer Game
Collaborative Design
Presentation
Meeting
Features
Audio
Video
Interface State
Models
Capabilities
Graphical Models
Influence Model
Conversation Model
Game Theory
Small World Networks
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Facilitator Room Actuators: Environmental Cues
Noise Masking:
Gradually increase noise floor when a particular individual is
speaking, thus discouraging her from dominating the floor.
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Music:
Play different types of music in an attempt to affect the behavior
of the participants.
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Projectors:
Display information, messages on the walls or on the table to change
the interaction flow.
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Lighting:
Adjust lighting to increase the focus on certain participants.
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