Introduction
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Infrastructure

Sensors
Actuators
Data Collection

Scenarios

Multiplayer Game
Collaborative Design
Presentation
Meeting

Features

Audio
Video
Interface State

Models

Capabilities
Graphical Models
Influence Model
Conversation Model
Game Theory
Small World Networks

 

The Conversation Model

Turn-Based Models

  • Definition of a turn (linguistics)
    • Period during which one speaker holds the floor
    • Varies from interruption to several minutes
  • Logical chunking for conversations
    • Like turns in a game
  • Accumulate features within each turn
    • Average, range, and max

State Dependencies

  • Previous turn in conversation
    • Effect of what the last person said or did
    • Models reaction to others
  • Previous turn by the given speaker
    • Captures the state of the speaker so far
    • Example: if a speaker is angry, will remain so

Parsing a Conversation

  • Learning interaction grammars
    • By labeling turns, we can learn transitions
    • Patterns of these turns: "conversation type"
  • Decoding conversation progress
    • Info from multiple turns => the individuals' roles
    • More accurate than attempting to classify individual turns

 

Figure 1. Conversation model showing state dependencies

Figure 2. Interaction grammar and a parse of the conversation