Introduction
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Infrastructure

Sensors
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Scenarios

Multiplayer Game
Collaborative Design
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Features

Audio
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Interface State

Models

Capabilities
Graphical Models
Influence Model
Conversation Model
Game Theory
Small World Networks

DESIGN TASK - MAKING A LEGO BRIDGE

In this scenario the goal is successfully complete a given design  task - e.g. making a Lego bridge the can hold certain weight. The resources used and time spent for the task is also an important factor. 

The set of actions available to the user is quite constrained (limited to the set of available Lego's) and it is definitely a collaborative task

The structure of the interaction is not usually fixed and different interaction structures might evolve based on the skill set of the group members. For example, a leader might evolve from the group or sub-group might form to to do certain sub-tasks etc.

Goals:

  • Design quality
  • Identify player strengths
  • Resource and time management
  • Determine the structure of interactions

Facilitator Actions:

  • Control resources and time available to designers
  • Task allocation based on player skill