In this scenario the goal is successfully complete a given
design task - e.g. making a Lego bridge the can hold certain weight.
The resources used and time spent for the task is also an important factor.
The set of actions available to the user is quite constrained (limited to
the set of available Lego's) and it is definitely a collaborative
task.
The structure of the interaction is not usually
fixed and different interaction structures might evolve based on the skill
set of the group members. For example, a leader might evolve from the group
or sub-group might form to to do certain sub-tasks etc.
Goals:
- Design quality
- Identify player strengths
- Resource and time management
- Determine the structure of interactions
Facilitator Actions:
- Control resources and time available to designers
- Task allocation based on player skill
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