Introduction
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Infrastructure

Sensors
Actuators
Data Collection

Scenarios

Multiplayer Game
Collaborative Design
Presentation
Meeting

Features

Audio
Video
Interface State

Models

Capabilities
Graphical Models
Influence Model
Conversation Model
Game Theory
Small World Networks

 

The Meeting Scenario

Constraints

  • Least constrained of our scenarios
  • Participants' goal: some form of information exchange

Facilitator Actions

  • Restrict speaking time (spotlight)
  • Ambient information displays
  • Noise Masking

Experimental Goals

  • Affect amount of participation
  • Predict speaker changes/actions
  • Avoid unwanted conversation states (arguments, etc.)