Introduction
<<
Environmental Cues
Active Facilitation
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Infrastructure

Sensors
Actuators
Data Collection

Scenarios

Multiplayer Game
Collaborative Design
Presentation
Meeting

Features

Audio
Video
Interface State

Models

Capabilities
Graphical Models
Influence Model
Conversation Model
Game Theory
Small World Networks

 

Facilitator Room Actuators: Active Facilitation

Changing Interaction Rules:

Put limits on participants' usage of resources in the interaction, such as speaking time (meeting), building time (design), or betting amounts (game) using information displays and spotlights

Direct Messages:

Give participants direct messages that suggest changes in their behavior (active feedback)