Introduction
<<
Localized Motion Energy
Head & Hand Tracking
>>


Infrastructure

Sensors
Actuators
Data Collection

Scenarios

Multiplayer Game
Collabarative Design
Presentation
Meeting

Features

Audio
Video
Interface State

Models

Capabilities
Graphical Models
Influence Model
Conversation Model
Game Theory
Small World Networks

 

Head & Hand Tracking

More detailed but less reliable than motion detection is real-time tracking of the head and hands of the people in the room.

This module can actually tell us what kind of gesture was actually performed rather than just the presence and strength of a gesture.


(photo and work by Chris Wren)