What is an Event?
At certain
times in the story, the control program needs
to know what the children are doing. In the
KidsRoom, the control program uses the sensor
outputs to compute yes-no answers to several
questions:
Is everyone in a
group?
Is everyone on the
bed?
Is everyone on the
path?
Is everyone moving
around the path or standing still?
Have the kids just
screamed?
Is someone near a
particular object?
Event Sensors and
Detectors
The KidsRoom uses simple
rules to compute answers to the above
questions. For example, the
"in-a-group" detector gets the
position of each person from the vision
tracker and checks to make sure that every
person is within some pre-determined distance
of another person. The "on-the-bed"
detector fires true when the tracker blobs
for each person have merged into a single
large blob which includes the blob for the
bed (the bed can be moved and therefore must
be tracked). The "just-screamed"
detector checks if an amplitude threshold has
been achieved over a short temporal window.
Difficulties
One problem we encountered
when designing the KidsRoom was that
"simple" events are strongly
context-sensitive. For example, our
"in-a-group" detector will signal
false continuously if one mischievous kid
refuses to cooperate with the remaining
children. In this case, a more robust
detector might ignore the "outlier"
given that he hasn't been following the rules
for a while (e.g.using a "bad-kid"
detector). Similarly, if one child is scared
and remains on the bed while other children
explore the forest on the path, the
"in-a-group" detector should ignore
this child as well. These cases are not
handled in the current system, but offer an
interesting, challenging area of future
research in action and event understanding.