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 For more information on the KidsRoom
        project, please read the following technical reports and
        publications. 
            KidsRoom Overview
 A description of the KidsRoom, the technology
                that makes it work, and a discussion of the
                interesting problems that we encountered.
 
 Aaron Bobick, Stephen Intille, Jim Davis, Freedom
                Baird, Claudio Pinhanez, Lee Campbell, Yuri Ivanov,
Arjan Schütte, Andy Wilson. "The KidsRoom: A Perceptually-Based Interactive
and Immersive Story Environment,"
                , November 1996. (Appears in PRESENCE: Teleoperators
		and Virtual Environments, 8(4), August
		1999. pp. 367-391.)
 
 A Media Laboratory Sponsor publication with
                some nice pictures.
 
 "The KidsRoom," Frames.
                January, 1997. The MIT Media Laboratory. 20 Ames
                Street. Cambridge, MA 02139.
 
            Action Recognition
 These technical papers describe the real-time
                computer vision action recognition technique that
                is used by the KidsRoom to detect actions like
                crouching and spinning. The papers describe the
                method and how it can be used to recognize
                aerobic moves from video data.
 
 James W. Davis and Aaron F. Bobick, "The Representation and
                Recognition of Action Using Temporal Templates,"
                MIT Media Lab Perceptual Computing Group
                Technical Report #402, November 1996. Submitted
                to: IEEE Conference on Computer Vision and
                Pattern Recognition (CVPR'97).
 
 James W. Davis, "Appearance-Based Motion
                Recognition of Human Actions,"
                MIT Media Lab M.S. Thesis, MIT Media Lab
                Perceptual Computing Group Technical Report #387,
                1996.
 
 Aaron F. Bobick and James W. Davis, "Real-time Recognition of Activity
                Using Temporal Templates,"
                Workshop on Applications of Computer Vision,
                December, 1996.
 
 Aaron F. Bobick, "Computers Seeing Action,"
                British Machine Vision Conference, Edinburgh,
                Scotland, September, 1996.
 
 Aaron F. Bobick and James W. Davis, "An Appearance-based
                Representation of Action,"
                International Conference on Pattern Recognition,
                1996.
Object Tracking
 These technical papers describe the computer
                vision tracking method used by the KidsRoom to
                monitor the locations of every person in the
                room. One off-line version of the tracker has
                been used to track football players in video of a
                football game.
 
 Stephen S. Intille, James W. Davis, and Aaron F.
                Bobick, "Real-Time Closed-World Tracking,"
                MIT Media Lab Perceptual Computing Group
                Technical Report #403, November 1996. Submitted
                to: IEEE Conference on Computer Vision and
                Pattern Recognition (CVPR'97).
 
 Stephen S. Intille and Aaron F. Bobick, "Closed-World Tracking,"
                International Conference on Computer Vision,
                Cambridge, MA, 1995.
The Future
 The KidsRoom inspired a new interactive playspace
		for children that is being constructed by Media Lab
		spinoff NearLife and will be one exhibit in the 
                Millenium Dome.
 For additional
        information, please contact:kidsroom@media.mit.edu
 
 E15-384
 20 Ames Street
 Cambridge, MA 02115
 Fax: 617-253-8874
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