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Conclusion

Understanding embodiment is the key to perceiving expressive motion. An appropriate model of this embodiment allows a perceptual system to separate the necessary aspects of motion from the purposeful aspects of motion. By getting closer to the original intentions of the user, we should have an easier time implementing the interface since our statistical tools will not have to explain parts of the signal that are easily explainable with other techniques.

Several levels of novel interface enhancements to the Ogg That There application are proposed. These enhancements will illustrate the power of choosing a feature set that matches the embodiment of the user. The added sophistication should increase the efficacy of the interface through increased expressiveness that would be difficult to add with classical techniques.




1999-06-15