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Understanding embodiment is the key to perceiving expressive motion. An
appropriate model of this embodiment allows a perceptual system to separate
the necessary aspects of motion from the purposeful aspects of motion. By
getting closer to the original intentions of the user, we should have an
easier time implementing the interface since our statistical tools will not
have to explain parts of the signal that are easily explainable with other
techniques.
Several levels of novel interface enhancements to the Ogg That There application are
proposed. These enhancements will illustrate the power of choosing a
feature set that matches the embodiment of the user. The added
sophistication should increase the efficacy of the interface through
increased expressiveness that would be difficult to add with classical
techniques.
1999-06-15