Table of Contents |
List of Figures, Tables and Graphs 7 Chapter 1. Introduction * Explanation *Motivation *Affective Social Quest *Chapter 2. Background *Technological Motivation *Digital Life *Toys of Tomorrow *Affective Computing *Therapeutic Motivation *Development Theories *Communication *Autism *Why ASQ *Chapter 3. System Description *Application Design *Design Goals *Practitioner Interface *Child Interface *Evaluation by Practitioners *Content Critique *Interface Critique *Operational Modes *Plush Toy Interface *Interactive Modes *Application Development *Software *Hardware *Wireless Communication *Apparatus *General Procedures *Experimental Conditions *Statistics Gathered *Chapter 4. Evaluation & Results *Cambridge Pilot Test *Method *Subjects *Data Analysis *Dan Marino Test *General Observations *Dan Marino Results *Chapter 5. Conclusion *Discussion *Problems and Challenges *Doll Interface *Practitioner Interface *Statistics *Intentionality *Chapter 6. Future Work *Version 2.0 *Other ideas *Bibliography *Appendices *ASQ Team *The Advisors *The Readers *The Developers *Video Clips *Sources *Questionnaire *Subject Testing *COUHES *Dan Marino IRB *Miami Children’s Hospital Dan Marino Center *Child Observations * |