Graphics    

Indexed Images

An indexed image consists of a data matrix, X, and a colormap matrix, map. map is an m-by-3 array of class double containing floating-point values in the range [0, 1]. Each row of map specifies the red, green, and blue components of a single color. An indexed image uses "direct mapping" of pixel values to colormap values. The color of each image pixel is determined by using the corresponding value of X as an index into map. The value 1 points to the first row in map, the value 2 points to the second row, and so on. You can display an indexed image with the statements

A colormap is often stored with an indexed image and is automatically loaded with the image when you use the imread function. However, you are not limited to using the default colormap--you can use any colormap that you choose. The description for the property CDataMapping describes how to alter the type of mapping used.

The next figure illustrates the structure of an indexed image. The pixels in the image are represented by integers, which are pointers (indices) to color values stored in the colormap.

The relationship between the values in the image matrix and the colormap depends on the class of the image matrix. If the image matrix is of class double, the value 1 points to the first row in the colormap, the value 2 points to the second row, and so on. If the image matrix is of class uint8 or uint16, there is an offset-- the value 0 points to the first row in the colormap, the value 1 points to the second row, and so on. The offset is also used in graphics file formats, to maximize the number of colors that can be supported. In the image above, the image matrix is of class double. Because there is no offset, the value 5 points to the fifth row of the colormap.


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