Computer Graphics Workshop '97 Lecture Notes | 1/30/97 |
VRML programming is mostly done in the VRML file format (see the VRML 2.0 specification), as opposed to C++ or Scheme. It is designed for ease-of-use as opposed to extensibility. However, there are Script nodes and other APIs which allow Java and VRMLScript programs to affect the scene.
#VRML V2.0 utf8 Viewpoint { position 3.0 0.0 0.0 } Group { children [ Shape { appearance Appearance { material Material { diffuseColor 0.8 0.2 0.2 } } geometry Box {} } Transform { translation 3.0 0.0 0.0 children [ Shape { appearance Appearance { material Material { diffuseColor 0.2 0.8 0.2 } } geometry Sphere {} } Transform { translation 3.0 0.0 0.0 children [ Shape { appearance Appearance { material Material { diffuseColor 0.2 0.2 0.8 } } geometry Cone {} } ] } ] } ] }
#VRML V2.0 utf8 Group { children [ DEF SENSOR TouchSensor {} Shape { appearance Appearance { material DEF MAT Material { diffuseColor 0.2 0.2 0.8 } } geometry Sphere {} } DEF INTERP ColorInterpolator { key [ 0.0, 0.5, 1.0] keyValue [ 0.2 0.2 0.8, 0.8 0.2 0.2, 0.2 0.2 0.8 ] } DEF TIMER TimeSensor {} ] } ROUTE SENSOR.touchTime TO TIMER.startTime ROUTE TIMER.fraction_changed TO INTERP.set_fraction ROUTE INTERP.value_changed TO MAT.diffuseColor
Example: moving doors in Doom.
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