Thad Starner

Image courtesy Sam Ogden

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Ph.D. candidate in Media Arts and Sciences

Research interests
Wearable Computing , augmented reality, machine and human vision, psychophysics, computer graphics, American Sign Language (ASL) recognition , and handwriting recognition

Advisor: Sandy Pentland
Education
S.M., Media Arts and Sciences, Massachusetts Institute of Technology, Feb. 1995
S.B., Computer Science, Massachusetts Institute of Technology, 1991
S.B., Brain and Cognitive Science, Massachusetts Institute of Technology, 1991

Experience
Associate Scientist
Bolt, Beranek, and Newman


Research Description

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This is 3 years old and is being updated

In the past, humans and computers have been limited to one locale of operation: the desk. What happens when the computer can not only be physically close to the user all the time (as with notebooks and handwriting based PDA's) but also in constant use (i.e. while shaking hands in a conference, walking down the street, etc.)? With a display in a pair of eyeglasses, a one-handed keyboard/mouse, a CPU box with local memory and hard disk, and a digital cellular modem connection, I have set upon a personal experiment, now in its fifth year, to find out. So far, I have discovered that not only is the system invaluable in storing and organizing information, but it also opens several new (or very old, depending on your perspective) fields of research: augmented memory, augmented reality, and intellectual collectives. For more information, see the Wearable Computing web page at http://wearables.www.media.mit.edu/projects/wearables

Other research projects include ALIVE and recognizing sign language through computer vision. ALIVE is a wire-free, non-intrusive, full body virtual environment which uses only machine vision for sensing the user. The vision architecture (IVE) has been used to interact with autonomous virtual creatures, play games, control window systems, and operate telerobots. Currently, the vision system is being adapted and combined with a hidden Markov model system to recognize American Sign Language.

Selected Publications

Augmented Reality Through Wearable Computing
T. Starner, S. Mann, B. Rhodes, J. Levine, J. Healey, D. Kirsch, R. Picard, and A. Pentland
Presence 6(4), 1997
TR #355 is the document as submitted to Presence Oct. 1995.

The Locust Swarm: An Environmentally-powered, Networkless Location and Messaging System
T. Starner, D. Kirsh, S. Assefa
IEEE International Symposium on Wearable Computing, Oct. 1997.

A Wearable Computing Based American Sign Language Recognizer
T. Starner, J. Weaver, A. Pentland
IEEE International Symposium on Wearable Computing, Oct. 1997.

Human Powered Wearable Computing
T. Starner
IBM Systems Journal, 35(3-4), 1996

Stochasticks: Augmenting the billiards experience with probabilistic vision and wearable computers
T. Jebara, Cyrus Eyster, J. Weaver, T. Starner, and A. Pentland IEEE International Symposium on Wearable Computing, Oct. 1997.

Visual Recognition of American Sign Language Using Hidden Markov Models.
T. Starner and A. Pentland
International Workshop on Automatic Face and Gesture Recognition (IWAFGR) 1995
Zurich, Switzerland
VISMOD TR 306.
Uses Entropic's HTK program.

Visual Recognition of American Sign Language Using Hidden Markov Models.
T. Starner
Master's Thesis, MIT, Feb 1995.
VISMOD TR 316.

On-line Cursive Handwriting Recognition Using Speech Methods
T. Starner, J. Makhoul, R. Schwartz, G. Chou
IEEE Conf. on Acoustics, Speech, and Signal Processing,
Adelaide, Australia, April 1994, Vol. V, pp. 125-128.
VISMOD TR 282.

View-Based and Modular Eigenspaces for Face Recognition
A. Pentland, B. Moghaddam, T. Starner
Proceedings of CVPR '94, June 21-23, 1994, Seattle, WA, Braun-Brumfield, Inc.

Device Synchronization Using an Optimal Linear Filter
M. Friedmann, T. Starner, A. Pentland
Virtual Reality Systems, Earnshaw, Gigante, Jones (eds.), Academic Press, 1993

Visually Controlled Graphics
A. Azarbayejani, T. Starner, B. Horowitz, A. Pentland
IEEE PAMI Special Issue on Image Analysis and Synthesis, November 1991

The Thingworld Modeling System
A. Pentland, I. Essa, M. Friedman, B. Horowitz, S. Sclaroff, T. Starner
Algorithms and Parallel VLSI Architectures Volume B: Proceedings E.F. Deprettere and A. J. van der Veen (eds.) Elsevier Science Publishers B.V., 1991


Interests
Computer games, algorithms, cryptography, skeet shooting, and table tennis

Birthplace
York, PA

A favorite book
Across Realtime by Vernor Vinge

Most wishes to have dinner with
My girlfriend


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