next up previous
Next: About this document Up: HyperPlex: a World of Previous: Acknowledgments

References

Blumberg1994a
B. Blumberg. Action-selection in hamsterdam: Lessons from ethology. In The Proceedings of the 3rd International Conference on the Simulation of Adaptive Behavior, Brighton, August 1994.

Blumberg1994b
B. Blumberg. Building believable animals. In Proceedings of the 1994 AAAI Spring Symposium on Believable Agents, 1994.

Crawford1990
C. Crawford. Lessons from Computer Game Design, pages 103--111. Addison-Wesley, 1990.

Darrell et al. 1994
Trevor Darrell, Pattie Maes, Bruce Blumberg, and Alex Pentland. A novel environment for situated vision and behavior. In Proc. of CVPR--94 Workshop for Visual Behaviors, pages 68--72, Seattle, Washington, June 1994.

Davenport et al. 1993
G. Davenport, R. Evans, and Mark Halliday. Orchestrating digital micrmovies. LEONARDO, 26(4):283--288, 1993.

Davenport1993
G. Davenport. My storyteller knows me: The challenge of interactive narrative. In IDATE Conference:Investing in the Digital Image, Personal and Interactive Television, pages 516--520, 1993.

Drucker et al. 1992
S.M. Drucker, T.A. Galyean, et al. Cinema: A system for procedural camera movements. In 1992 Symposium on Interactive 3D Graphics, pages 67--70, Boston, MA, 1992. ACM SIGGRAPPH. Special Issue.

Friedman1995
T. Friedman. Making Sense of Software: Computer Games and Interactive Textuality, chapter 4, pages 73--89. Sage, 1995.

Fuller and Jenkins1995
M. Fuller and H. Jenkins. Nintendo and New World Travel Writing: A Dialogue, chapter 3, pages 57--72. Sage, 1995.

Galyean1994
T. Galyean. Narrative guidance of interactivity, the link between plot and presentation. MIT Media Lab Ph.D. Thesis Proposal, 1994.

Ishii et al. 1994
H. Ishii, M. Kobayashi, and K. Arita. Iterative design of seamless collaboration media. Communications of the ACM,, 37(8), August 1994.

Johnson1995
M.B. Johnson. Wavesworld: A testbed for 3d, semi-autonomous animated characters. http://wave.www.media.mit.edu/people/wave/ PhDThesis/outline.html, Mar 1995. MIT Media Lab Ph.D. dissertation.

Kurtenbach and Hulteen1990
G. Kurtenbach and E.A. Hulteen. Gestures in Human-Computer Communication, pages 103--111. Addison-Wesley, 1990.

Lasseter1987
J. Lasseter. Principles of traditional animation applied to 3d computer animation. Computer Graphics, 21(4), July 1987.

Laurel1989
B. Laurel. A taxonomy of interactive movies. New Media News, 3(1), 1989.

Maes1995
P. Maes. Artificial life meets entertainment: Interacting with lifelike autonomous agents. to appear in the Communications of the A.C.M., Special Issue on Novel Applications of A.I., Mar 1995.

Russell et al. 1995
Kenneth Russell, Thad Starner, and Alex Pentland. Unencumbered virtual environments. In IJCAI-95 Workshop on Entertainment and AI/Alife, 1995. submitted.

Youngblood1989
G. Youngblood. Cinema and the code, leonardo. Computer Art in Context Supplemental Issue, pages 27--30, 1989.



Flavia Sparacino
Mon Apr 1 11:15:21 EST 1996